Ninja Fever http://www.ninjafever.com Video game development company, porting, advergaming | Desarrollo de videojuegos, advergames Fri, 18 May 2012 11:04:38 +0000 en hourly 1 http://wordpress.org/?v=3.3.2 Carnimalz released! http://www.ninjafever.com/2012/05/18/carnimalz-released/ http://www.ninjafever.com/2012/05/18/carnimalz-released/#comments Fri, 18 May 2012 09:18:40 +0000 NinjaFever http://www.ninjafever.com/?p=701
We are proud to announce that our latest game is out right now on the AppStore. Carnimalz is a kids racing game developed by Ninja Fever and published by RaLight Solutions, based on a brand new license of Panini.

The game features Retina quality graphics, and kids will enjoy the Championship mode and the multiplayer experience competing each other via Wi-Fi or Bluetooth. Carnimalz is a new game for all the family and, thanks being an Universal app, you can enjoy the game in all your favourite devices.

Get it now!

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Meet us in Game Connection Europe http://www.ninjafever.com/2011/10/13/game-connection/ http://www.ninjafever.com/2011/10/13/game-connection/#comments Wed, 12 Oct 2011 22:12:05 +0000 NinjaFever http://www.ninjafever.com/?p=639 Game Connection Logo

We are happy to announce that Ninja Fever will be attending to Game Connection Europe, that will take place at Paris, December 6th to 8th. Known as the biggest games industry event on Europe, Game Connection offers us the opportunity to contact with publishers and developers from all over the World.

We will be showing our brand new projects to potential publishers and investors. If you are searching for a company to develop your next big hit, we also offer our work-for-hire services such as multi-platform video game development and porting. Feel free to contact us or arrange a meeting through the Game Connection meeting application.

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Cute Cloud FREE for limited time http://www.ninjafever.com/2011/07/08/cute-cloud-gratis-por-tiempo-limitado/ http://www.ninjafever.com/2011/07/08/cute-cloud-gratis-por-tiempo-limitado/#comments Fri, 08 Jul 2011 13:57:57 +0000 NinjaFever http://www.ninjafever.com/?p=598

Cute Cloud

We are very proud of our eco-friendly game Cute Cloud, so we have decided to go FREE this weekend until 11th July, so a lot of new people will be able to have fun playing the game as well as they will get informed on the most water needy places of the world. It’s an ideal game for all the family thanks to its ecological values and its easy tilt based control!

Get it now for FREE!

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Heading for Gamelab 2011 http://www.ninjafever.com/2011/06/28/heading-for-gamelab-2011/ http://www.ninjafever.com/2011/06/28/heading-for-gamelab-2011/#comments Tue, 28 Jun 2011 11:54:29 +0000 NinjaFever http://www.ninjafever.com/?p=591 We will be attending Gamelab yet another year. We are preparing for the trip to Barcelona, where the event takes place this year from 29th June to 1st July. The conference overview is just awesome with international speakers like Daniel Kaplan (Minecraft), Trip Hawkins (Digital Chocolate), Peter Molyneux (Lionhead) or Cliff Blezsinski (Epic) and renowned spanish developers like Roberto Álvarez (Over the Top), Fernando Piquer (Bitoon), Daniel Sánchez-Crespo (Novarama) and Enric Álvarez (Mercury Steam).

We will be attending the conferences and showing our new projects for several platforms. If you want to meet us, we will be glad to show you our incoming games. Just contact us through this page or get in touch at our Twitter account.

multi platform development

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Small studio, big time http://www.ninjafever.com/2011/02/21/small-studio-big-time/ http://www.ninjafever.com/2011/02/21/small-studio-big-time/#comments Mon, 21 Feb 2011 22:44:54 +0000 NinjaFever http://www.ninjafever.com/?p=528 The game industry is changing. Big companies are restructuring and staff is being redundant. Most of this staff members are founding smaller, well prepared companies.

We can see this trend on a daily basis: big development companies falling down and talent emerging into new, smaller and well prepared start-ups.

Gamers aren’t expending as much time as some years ago playing only one game. Time is a valuable thing this days, and even hardcore gamers are expending less playing time. So, with less players eager to highly deep experiences with tons of gameplay hours, publishers started some time ago to cancel some products and reducing their incoming portfolio. And big developers were heavily damaged: cancelling products and having near 0% chances for a succesful pitch, big game development companies can’t sustain their burn rate too many months.

So unfortunately, some of them are being forced to close its doors. Not good news, but just a market fact. But then, almost for every closure, there is an annoucement of a new, smaller studio opening its doors. Staff with several years of expertise, with fresh ideas and even eager to take some risks trying to do something new, with innovation as their flag.

Until now, this small development teams were alone. Now this trend is changing, and big publishers are approaching this small developers. They know were talent and fresh ideas are, and they also know that hidden into the hundreds of games this developers are creating are some gems that can be the next hits.

They know the market, and have the marketing strength that we as developers can’t achieve. It seems like a good deal to work together to launch the new hit into the market. But again, publishers are not risking as much as developers are. It’s common that developers fund all the development, while publishers are only focused on… publishing (our company is negotiating this kind of deal with some publishers at this stage).

The big problem here is that some cool projects will die in the process because the development team can’t fund the project by themselves.

I think this also will change, and in fact it’s changing right now, with some small, independent developers working on some publisher funded projects. Unfortunately, this projects are work-for-hire projects based on publisher’s ideas. Not too far from traditional, big work-for-hire projects: just a matter of scale.

But I’m very optimistic here. I think publishers will start to taking risks with smaller developers. Why? Because with all the money they funded one big project years ago, they can now fund several smaller games. No one can predict what will be the next big hit, so betting in several small gems seems a good approach: it’s just a matter of probability.

What do you think?

Eloy Ribera,
Ninja CEO at Ninja Fever.

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Meet us in Game Connection Lyon http://www.ninjafever.com/2010/11/03/meet-us-in-game-connection-lyon/ http://www.ninjafever.com/2010/11/03/meet-us-in-game-connection-lyon/#comments Wed, 03 Nov 2010 10:46:15 +0000 NinjaFever http://www.ninjafever.com/?p=466

We are excited to announce that we will be at the Game Connection Lyon 2010 that will take place on November 16th to 18th. Known as the biggest industry focused event on Europe, the Game Connection offers us the opportunity to contact with the “big players” of the games industry.

Ninja Fever will be showing to potential publishers and investors our new projects, as well as our work-for-hire services such as Windows Phone 7 porting and stereo 3D technology.

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Avian Ace available now on WP7 http://www.ninjafever.com/2010/10/21/avian-ace-available-now-on-wp7/ http://www.ninjafever.com/2010/10/21/avian-ace-available-now-on-wp7/#comments Thu, 21 Oct 2010 09:58:46 +0000 NinjaFever http://www.ninjafever.com/?p=450 Avian Ace

Our new game is now available on the brand new Windows Phone 7 Marketplace. “Avian Ace” is an addictive game featuring accelerometer based gameplay and on-line high scores.

We have been working hard on the game to be ready for the WP7 launch today. You can get Avian Ace right now from the WP7 Marketplace. There is also a trial version available! Of course, we hope you will enjoy the game and recommend it to your friends to compete on-line with people all around the world!

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Your avatar flies on 3D TVs right now! http://www.ninjafever.com/2010/09/08/your-avatar-flies-on-3d-tvs-right-now/ http://www.ninjafever.com/2010/09/08/your-avatar-flies-on-3d-tvs-right-now/#comments Wed, 08 Sep 2010 20:29:47 +0000 NinjaFever http://www.ninjafever.com/?p=405 “Avatar… Fly!” update has been released today on the Xbox LIVE Marketplace, Indie Games. We are proud to announce that ours is the first game on the Xbox 360 with stereo 3D TVs support. The game features the most common 3D techniques to ensure it will reach every 3D TV. Give it a try and let us you if you feel the power of stereo 3D!



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Video: Pre-production http://www.ninjafever.com/2010/08/04/video-pre-produccion/ http://www.ninjafever.com/2010/08/04/video-pre-produccion/#comments Wed, 04 Aug 2010 20:15:10 +0000 NinjaFever http://www.ninjafever.com/?p=366 We are always eager to participate in events for game developers. This year Emilio Molina, co-founder of Ninja Fever, conducted a speech about pre-production in video games. Pre-production is an area that very often is skipped by small teams to quickly focus on building the game. It’s a big mistake, since pre-production is an unavoidable step if you want to release your game with the desired quality, schedule, budget… and fun!

Participating in events like this, we hope to get back to the community all that has done for us all this time. This year, the Campus Party Valencia organization contacted us to give this speech. Of course we accepted and sent to the event one of our best (and few!) men.

Hope you like the speech. Note that the speech (1 hour, 30 minutes) is in Spanish.



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Avatar… Fly! now available http://www.ninjafever.com/2010/07/01/avatar-fly-now-available/ http://www.ninjafever.com/2010/07/01/avatar-fly-now-available/#comments Thu, 01 Jul 2010 11:51:11 +0000 NinjaFever http://www.ninjafever.com/?p=306 Avatar... Fly! Box Art

Yes! Our first game featuring stereo visualization is now available on the XBox LIVE Marketplace!

Avatar… Fly!” features…. yes, of course: avatars! Now you can fly with your avatar and master the sky demonstrating your accuracy to get trough every ring you can! Will you be able to get to the 1st High Score worldwide? And eveny most important, will you be able to do it playing in stereo?

You can get the game right now on the Xbox LIVE Marketplace, as cheap as 80 MSP!

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