Ninja Fever actively develops its own technology to provide high quality products within a short schedule and competitive budget.
The company owns a proprietary game engine, improved in a daily basis to fulfill any kind of project, from fast prototyping to full featured games.
- Cross-platform engine: PC-Windows, Mac, iOS, Android
- Aimed for fast development cycles
- Leaderboards and achievements integration: Swarm / Game Center
- Batch rendering, optimized for mobile platforms
- Blender exporters for scenes & assets
Current R&D areas:
- New platforms: PlayStation Vita
- New tools: 3DMax exporters, 3D Scene Editor
- stereo 3D visualization
This project, and our current stereo 3D technology has been researched and developed thanks to the financing from the spanish Ministry of Culture.
3rd Party Tech Expertise
Ninja Fever heavily uses open-source tools:
Blender is a powerful modelling & animation tool. We have built our own exporters and even use Blender as a level editor depending on project needs.
Gimp is an image manipulation program. We use Gimp to make textures and logos for our games and also the website. We also use this tool to draw concept art and quick mock-ups to show potential look&feel of a game.
Mantis is an excellent bug tracking tool. We even use it to schedule and track our weekly tasks. Combined with a good project management tool, Mantis is one of the best tracking tools for sure.
Our website is built on WordPress, the well-known blog & content management system. We also have an internal blog where every day our team members write the tasks they have worked on, and the problems and solutions they have found.